I met with Kellee Santiago of thatgamecompany and Paul Bellezza of the P.B. Winterbottom team at WIRED Magazine's NextFest here in Chicago on Friday. Both Kellee and Paul come out of the USC's Interactive Media graduate program where they designed and made games.
Kellee, along with Jenova Chen, made a critical darling, flow, that was released on the PlayStation Network earlier this year. She was showing off a demo level of Flower, that game's follow up, which will also be released on PSN early next year. Paul was showing off The Misadventures of P.B. Winterbottom, which may be released on a next generation platform in the future.
Read on for some thoughts on both titles. I'll save my thoughts on downloadable games for consoles in a future post.




